Saturday, 14 March 2015

2-The Archaeology of the Digital: Openings

In our class this week, I was challenged by the notion that computers and software limit a designer’s creativity. My first thought was that this is a true statement, as my opinion was artistic flair would not be able to be depicted on a computer screen. The discussion in class challenged this way of thinking and I realised that computers were simply another tool that designers can use to convey their ideas; just like a paint brush or pencil. This was also demonstrated through the group research task, where Eisenmann, Gehry, Hoberman and Yoh all used computers to create amazing structures that would not have been possible without the use of computers.

Another concept that interested my in this week’s readings was the interaction of physical and virtual in public spaces. Antoine Picon’s Introduction, explored how our experience of the world can be changed through digital technology. He also discussed the idea of environments adapting to individuals and the importance of the individual. This concept excited my imagination, with venues adapting to the event, for example, using one of Chuck Hoberman’s movable structures at a sports stadium to adapt to weather conditions. Picon addresses a limitation of this concept, which I disagree with. He states that “In a more and more individualistic society, collective systems of value may prove difficult to preserve”. I do not believe this is the case, as people have always had different concepts of value and I do not think that this is a new concept. I believe quality architecture will remain, despite individual preferences.

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